aditi gunna

 




Aditi is a product designer working at the intersection of people and technology. 
She recently graduated from Parsons School of Design. 





Work 
About 
Resume 
Contact

FISHY?


[UX DESIGN] [VISUAL DESIGN][GAME DESIGN]



"Fishy?" is a board game that examines the effect of unchecked growth of economic entities on communities, specifically their liberty and agency.
“Fishy?” is a collaborative game where players are required to strategically manage resources to ensure sustainable growth.

The game simulates the relationship between people, governments and corporations. The players’ goal is to grow their school of fish, they win when grown sustainably. 

During the game, players can choose to work or move around a free market, trading with any lily pad they choose - earning more food for their school! They are responsible for their school of fish, but it also affords them actions. But, any lily pad that grows too big can wreak havoc in the lake. The Market(a King Market) no longer free, becomes extremely restrictive - work is barely rewarded while resources are drained. Players need to band together, to come out of the King Market mode to grow sustainably together.

© 2024 Aditi Gunna. New York City